Selected inputs
Track your Cash target, live dealer price, recent driving results, and any visible event multiplier before treating calculations as exact.
Use this page for upgrade costs, reward planning, farming estimates, and repeat-run decisions.
Track your Cash target, live dealer price, recent driving results, and any visible event multiplier before treating calculations as exact.
Use this space for repeat-run math, time estimates, code rewards, and comparisons between farming choices.
Send players to farming, codes, wiki rewards, and updates when numbers may change after patches or events.
Use this worksheet to compare two current driving methods, model a one-time code reward, and see how a dealer price changes the number of repeat runs required.
A code, gift, or event reward should not be multiplied into an hourly rate. Record it once, then measure ordinary driving separately. For each method, use net Cash gained, elapsed minutes, number of attempts, and invalid runs. This exposes why a huge one-off creator result may not answer a normal player’s car-budget question.
Write down where the dealer price and reward values came from and when they were checked. Round required runs up, use a conservative rate, and repeat the calculation after a patch. A worksheet is trustworthy when another player can replace the inputs with values from their own current server and understand exactly why the answer changes.
No. Treat a redeemable code as a one-time reduction in the remaining target, not repeatable income.
Update it after a code, car purchase, economy change, event bonus, or meaningfully different run result.